Matthieu Gomiero
Computer Graphics player and Video Games developer
MYSELF
Hi,
I am Matthieu Gomiero, my studies are done and I am looking for job opportunities !
After 4 years at Creajeux school learning to develop video games, i decided to push forward what I had discovered during these years and started the Computer Graphics and Image Analysis Master at Paul Sabatier University, which is now over !
You can find here some projects I have made during these years and also some personal works.
CV
InterShips
This 6-month internship was carried out at the Institut de Recherche en Informatique de Toulouse (IRIT) in the STORM team under the supervision of M.Barthe and M.Mellado. The team has a pipeline of different libraries allowing to evaluate eignet – a library for building, training and evaluating neural networks for point cloud processing – on the grid5000 machine network providing hardware configurations for research teams. This internship allowed me to go through the whole pipeline, to participate in its reliability, its restructuring and to try to bring optimizations on the use of the space partitioning trees, necessary for the processing of this kind of data.
During 4 months between 2019 and 2020 I did an internship at Numix, a company specialized in Serious Games. After a few little projects using all types of VR headset, i made R&D on a future project of Numix using ECS in Unity and VR headset and a MasterClass on these topics to my colleagues before leaving the company to make sure the project will be ready for production.
Studies
1st Master Degree Year :
- Signal Processing 1D and 2D (Convolution, Filter, Noise, Fourier Transform), Linear Algebra, Machine Learning, SIMD/SSE, CUDA, Code Optimization, Project Management, Advanced Algorithmic (Binary Search tree,Flows, Meta-heuristic), UML, Lotos, LL/LR Grammar, C++, Graphic Informatics
2nd Master Degree Year :
- Signal Processing (FFT, ZTransform, Wavelet Transform, Filters RIF/RII, Linear Filters, Denoising, Deconvolution), Parametric Surfaces, BSplines, Geometric Modelisation, Rendering, Lightning, Animation, GameDesign, Image Analysis/Image Restauration, Physic Based Rendering
1st Programmation Year :
- CSFML, C, Gameplay, Mathematics, Game Design
2nd Programmation Year :
- Unity C#, Multiplateforms, AI, Design Patterns,
Engine C++ DirectX9 (Physics Basic,Rendering),
Mathematics, Shaders (Unity), Game Design
3rd Programmation Year :
- Unity C#,Unreal C++/Blueprints, Network,
IA/Engine C++ SFML, Optimisation, Mathematics, CUDA